Essential Ontology (Seven S’s + Dynamic and Social)

OMG Specifications

Somebody (actor)

OSM and BPMN

Do Something (action)

BPMN and OSM

For Some Reasons (purpose)

BMM

For Someone (object)

BPMN

With the Help of Something (facility)

OSM, SBVR and UML

Somewhere (location)

BPMN

Sometimes (time)

BPMN and SBVR

Social Judgment and Reasoning

Design Rationale

Dynamic Simulation

System Dynamics Modelling